Low-res, high-judgment nightclub survival
Nachtbagger
No Pulse. No Guestlist.
Klaus Nachtmann was a bouncer before the world ended. Now he crosses eight haunted eras of German nightlife, restoring the bassgrid, denying the undead at the door, and defending humanity's last sacred institution: a dark room with very serious music.
Eight Haunted Levels
A short campaign through German nightlife history, from mirror-ball decay to the final club under Berlin. Each level gets its own bounce language, one strong mechanical twist, and a boss or crisis that failed to protect the culture it worships.
- Der SpiegelsaalDisco/cabaret hotel club with cursed reflective floors.
- Keller 82Punk and Neue Deutsche Welle basement with jittery undead.
- Tresorraum1991 vault-techno bunker powered by raw industrial beats.
- E-Werk RuinDead power-station rave with generator-driven traps.
- OstgateQueer industrial mega-club with severe door mythology.
- Tea PartyManners horror. No vulgarity before dessert.
- Heritage ZoneTechno museum turned preservation death cult.
- UnterberlinThe last impossible guestlist beneath the city.
Nutz
- Beatbagging finishers timed to the downbeat.
- Schadenfreude powers sacred disrespect rituals.
- Guestlist Rejection launches zombies through velvet ropes.
- Crotchcraft upgrades are handled with total seriousness.
Boltz
- Bassgrid Power brings lights, fog, speakers, and traps back online.
- BPM Stance changes every fight with the track.
- Door Policy chooses who survives the night.
- Club Infrastructure turns cleared venues into human safe zones.
Zwei Spieler
Optional two-player mode adds Nadia Voltskaya, leader of a Russian/Eastern Bloc mobile sound convoy. Klaus believes civilization needs a door. Nadia believes civilization dies the moment it stops moving. They cooperate to clear the club and compete to be unbearable.